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He killed a rival mob boss, after all, and leaving town is simply the smartest thing to do. The story takes place three years before the events of GTA III and centers on Toni Ciprini, who has just returned to Liberty City after laying low for four years. The game still revolves around a single character and his violent ascent in the criminal underworld. Just don't expect sweeping changes to the core GTA formula.
#Gta liberty city stories series#
They wanted to make sure we told the gaming public to expect a brand new product for the PSP and that Rockstar had developed GTA: LCS to be the system's undisputed "killer app." This translates to all-new characters, missions and narrative, as well as a host of changes to help the series transition from small screen to smaller screen. Trust me, when we saw the game at their offices in San Francisco they made a point of telling us this, like, 400 times. Thankfully, LCS is a newly crafted "full GTA game" as one Rockstar representative put it. It's been in development for over two years now, as Sony chose Rockstar as one of the first developers to score a PSP development kit. Rockstar dropped Renderware in favor of a brand new in-house engine to best utilize the resolution, texture density and particle effects of the PSP. But instead of porting their previous efforts, the pair decided to build Liberty City from the ground up. YES NO To ensure the game's quality, Rockstar Leeds and Rockstar North (GTA: Vice City, GTA: San Andreas) have worked together to make LCS as strong as possible. For the first time, the entire GTA III experience (and we do mean everything) has been re-imagined for a system meant to be stuffed in your trousers. Sure, GTA and GTA II appeared on the Game Boy Advance, but GTA: LCS is something different altogether. As most of you know, GTA: LCS is Rockstar's latest attempt at shrinking GTA into handheld form. What is the point is how these improvements (and others) have found their way into the latest entry in the series, Liberty City Stories for Sony's PSP. But discussing all of San Andreas' enhancements to the GTA series would take too long. San Andreas boasted a ridiculously large game world, not to mention a bevy of new vehicles, character customization, hidden extras (you know what I'm talking about), a new targeting system, and dozens of other improvements. Even more could be said of GTA: San Andreas - a lot more. One of the more recent, GTA: Vice City, took a similar approach to GTA III and introduced a new setting, a new era and a selection of minor improvements. Since the original GTA blasted its way into the marketplace, Rockstar has released multiple sequels and spin-offs. Which of course, also made it one of the most popular games in history as well.
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And so, GTA III became one of the most controversial games in history. While stuffing a videogame with profanity, violence, and crime is nothing new, Rockstar Games crafted a true cinematic experience that, oftentimes, struck too close to home. Grand Theft Auto III, which shipped nearly four years ago, took the seedier side of "real" life and presented gamers with a means to explore at their leisure.
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Arguably, those players (and to a greater extent, the game industry) hasn't been the same since. It's been four years since gamers left Liberty City.